Carl Skånøy

3D Generalist / Technical Artist




About me

Hi !
My journey is one of continuous discovery and self-improvement, underpinned by a deep commitment to mental health and a dedication to living mindfully.
The world of art, with its beautiful flaws, has always resonated with me.
Yet, there's also a side of me that thrives in solving complex problems and optimization.



Products

Animations




Braids Generator

Custom made modifier in Blender 3D.
Utilizing geometry nodes we can get procedurally generated braids!


While the system underneath is complex, it was made with accessibility in mind.
Carefully exposed parameters allows for easy & quick iteration of a complex system.

You can even put a hair tie on it~ ✨



Armature Tools

A Blender 3D Add-on made for quickly generating and editing bones.Armatures are like skeletons with bones. These bones let 3D shapes move and bend in specific ways.
Configuring how these bones move the 3D shapes can take a lot of time, which is the source of this add-on's inspiration.


Generate bones

The add-on uses the mesh topology to grow a bone chain from the selected vertices on a mesh


The existing weights on the mesh are preserved.
You can choose to add or replace the affected mesh weights with the newly generated ones
In cases with pointy tips, it can automatically detect where each mesh island should start


Edit bones

Transfer weights of all meshes that are connected to the bones. This automates a task that can be a huge time sink.


More info:




Radionor Communications

Product animations


CV stuff ?

Skills & Expertise:3D Modelling & Design
Programming & Scripting
Mathematical & Optimization Skills
UX Design
Time & Resource Management

Experience & Education:Separate subsections for Education and Work Experience.
Chronological listing of your work experience with bullet points detailing roles, responsibilities, and achievements.
List your educational background with an emphasis on your BA and highlight your capacity for self-learning.

Testimonials


Geometry nodes